The gaming industry is currently experiencing impressive growth rates and this positive trend seems to be on-going. Scandinavia is one of the world leaders when it comes to innovative products within the field. In Game Hub Scandinavia, we wish to make the gaming industry a primary source of income for the Scandinavian countries: Denmark, Norway and Sweden. Our goal is to generate 100 new companies and 400 new jobs in the Scandinavian countries through incubation of new businesses, gamification and knowledge sharing.
Providing the best possible environment for new game developer talent and new game companies to start successful businesses is the job of incubators. Much of Game Hub Scandinavia’s efforts in job creation and research centers on the four incubators connected to Game Hub Scandinavia.
One of the main activities of Game Hub Scandinavia is the mobile laboratory – Gamification Lab. The laboratory will be operating throughout the regions of Denmark, Sweden and Norway, as well as in collaborations across the country borders.
The gaming industry is characterized by its rapidly changing nature, which makes it especially important that developers have the capability to adapt and grow to accommodate for, often unforeseen, changes in the industry landscape. Game Hub Scandinavia intends to demonstrate how the newest knowledge from university researchers can become useful to companies in the games industry.
Campfire Games vinder Iværksætterprisen 2017 i Djursland Campfire Games skriver på Twitter: "Entrepreneur of 2017 in our region of Denmark - Thank you for the award! :)" Campfire Games, der til dagligt sidder [...]
Fact-finding trip to China and South Korea In June, a delegation from the Game Hub Scandinavia incubators, accompanied by two researchers from the University of Skövde, visited Shanghai in China and Seoul in South Korea [...]
Game Hub Scandinavia at Sweden Game Conference 2016 As one of the organisers of Sweden Game Conference 2016, Game Hub Scandinavia had a great opportunity to leave its footprints. Apart from organising two academic tracks [...]
Together Viden Djurs and Dania Erhvervsakademi operate Game Hub Denmark: Game Incubator which is located in Grenaa, Denmark; a city that has become a centre of entrepreneurship and game development.
Game Hub Denmark is a newly founded brand that encompasses the pre-existing collaboration between Viden Djurs and Erhvervsakademi Dania, and their focus on education, innovation and entrepreneurship.
Game Hub Denmark: Game Incubator is an environment for graduates wanting to start their own company. The start-ups in Game Hub Denmark: Game Incubator are graduates from either Viden Djurs Game College, Viden Djurs 3D College, or Erhvervsakademi Dania’s Dania Games – or graduates from both institutions. Outsiders to both institutions can obtain admission on approval by the mentors of the incubator.
Game Hub Denmark: Game Incubator has helped more than 15 companies and more than 50 students and graduates get started since 2011
The Game Incubator
The Game Incubator is operated by Gothia Innovation AB and positioned in Skövde, Sweden (since 2004) and Gothenburg (since 2015). The goal is to create global companies with local jobs. The Game Incubator is a national node and internationally recognized as a successful environment with proven methods and processes to start and develop vital game companies.
50+ companies have been helped by The Game Incubator. For example: Coffee Stain Studios, Stunlock Studios and Pieces Interactive.
60+ games have been released by companies in The Game Incubator. For example: Goat Simulator, Magicka 2 and Dead Island: Epidemic.
Arsenalet Game Incubator
Arsenalet Game Incubation is a newly established project operated by The Animation Workshop and housed by the creative working space called Arsenalet in Viborg, Denmark.
Arsenalet Game Incubation runs in periods of nine months where each group or individual gets a chance to create the much-needed focus that can help kick-start his or her company. It is open for everyone to apply but the group or individual that applies must aim at generating a main income from the games industry.
Whether the project is a board game, digital game, outsourcing of animation and 3D assets or concept art is totally up for the applicant to decide.
One of the main activities of Game Hub Scandinavia is the mobile laboratory – Gamification Lab. The laboratory will be operating throughout the regions of Denmark, Sweden and Norway, as well as in collaborations across the countries borders.
Gamification is the art of implementing game elements into non-game contexts. With the Gamification Lab, the aim is to create a meeting point from which gamification collaborations can be established between game businesses and other industries.
Of relevant industries, it is worth mentioning health, culture and refuse disposal. The Gamification Lab is a mobile laboratory to be used on-site at the location of involved businesses and is based in Aalborg, Denmark. By working on-site, the laboratory becomes a place where businesses, outside of the game industry, can meet and pair up with game developers.
Integration of new game technologies
Game development today is in many aspects technology driven. The market is constantly filled with new technologies that game studios have to relate to in order to operate on different gaming platforms. Current examples of new technologies are Virtual Reality and Augmented Reality – two fields that relies on both specialized hardware (headsets, mobile devices) and software (game engines, specialized middleware) to be used properly. Game technologies include both software and hardware and in this study we will identify and follow trends within these fields in order to learn more about how the game industry in the region better can discover and use new technology in their products.
Analysing game development practice
Game development is different to traditional software development. Games requires a wide mix of competences to develop a product where entertainment, creativity and artistic requirements are typically as important as functional. There exists some research in the past that has studied these differences, but surprisingly little have been produced that can support start-up companies to establish sound development practices. The goal of this work practice is to review current literature on game development practice to establish a road map to existing knowledge and provide start-up companies with guidelines to game development practice.
The Indian game market is changing rapidly according to a recent report from NASSCOM (The Indian Gaming Market Review, 2015) It is a society that is embracing digital entertainment like never before, enabled by fast growth of smartphones and affordable wireless internet. China is already identified as a major market with its own challenges in terms of technology and content. Game Hub Scandinavia explores the requirements for entering these markets from various perspectives, such as business and market understanding, gaming cultures and technology platforms. In this work researchers from University of Skövde will explore challenges and possibilities of establishment in Asian markets such as e.g. India and China.
Gamification and diversification into new application areas
The term gamification has been coined to describe how game design components can be applied to other areas, such as e.g. teaching and training, in order to improve motivation and results. However, according to our previous research doing this entails many challenges. A good game isn’t necessarily a good teaching tool and the learning context affects the requirements put on a game. In our research we aim to bridge the gap between the game development sphere and the application areas of gamified solutions.
Game development educations in Scandinavia
Tertiary education is a crucial component of the Scandinavian games industry ecosystem. Universities and vocational schools are continuously ensuring that game companies have the capabilities to equip themselves with competent, and internationally competitive, employees. In this part of the Game Hub project, we are conducting a broader survey of the current situation – and future trends – of game education. The north-European model for game education and development have been receiving an increasing amount of attention internationally in recent years. In order to provide continued support for discussions regarding how tertiary education help provide a foundation for the successful northern game industries, a report will be written and published by the Game Hub project in the spring of 2016.
Facts and funding
Game Hub Scandinavia is funded by the EU regional development fund Interreg Öresund-Kattegat-Skagerrak under their priority area called: “Employment.” Game Hub Scandinavia is a continuation of the knowledge gained in our previous successful project, similarly called Scandinavian Game Developers. The previous project won an EU RegioStar Award in 2015 for its innovative approach.
Running Period: 1st of August 2015 to 31st of July 2018 Budget: 3,939,282 € Granted funds: 1,816,486 € Norwegian funds: 634 034 NOK Central Denmark Region funds: 5,500,000 DKK Lead partner: Viden Djurs