Game Scope 2016: Applied Gamification in Self-guided Exhibitions admin
Applied Gamification in Self-guided Exhibitions
Published in “Proceedings from the 1st GameScope Conference”.
This paper contributes to the current understanding of applied digital gamification by providing
insights from two design cases from the Danish aqua zoo, the North Sea Oceanarium, concerned
with self-facilitated exhibitions. The cases were first presented in 2016 at the Game Scope Conference in Aalborg, Denmark, and will be a part of the publication “Proceedings from the 1st GameScope Conference” in 2018.