Reading the Mind – Detecting players’ motions with a regular camera

Games need to be designed with the player in mind. For games to be entertaining, enjoyable, or engaging we must first learn what the player wants. If we understand want the player wants, we can create a better user and gaming experience.

Authors:
Marcus Hellkvist
Per Backlund
Henrik Engström
Fernando Bevilacqua

Read the publication or download the .pdf here.

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