Shared learning objectives in interdisciplinary projects: Game design in a Sino-Scandinavian context

The learning goals of project-based courses are typically specific for each involved discipline. Game development is deeply interdisciplinary and some of its core principles are shared across disciplines, from art to programming.

This article presents a project-based approach where students majoring in arts and students majoring in technology share learning objectives.

The course has been developed in a SinoScandinavian collaboration.

Experiences from well-established Scandinavian game development programmes have been transferred to a Chinese university context.

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